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<a href="physique_8py.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a><a class="code" href="namespacephysique.html">00001</a> ﻿<span class="comment"># -*- coding: utf-8 -*-</span>
<a name="l00002"></a>00002 <span class="comment">#!/usr/bin/python</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="comment">## @package     physique</span>
<a name="l00007"></a>00007 <span class="comment">## \brief       gestion de la physique (collision)</span>
<a name="l00008"></a>00008 <span class="comment">## \author      Pierrick Troadec et Kawtar Hssain</span>
<a name="l00009"></a>00009 <span class="comment">## \date        28/12/2011</span>
<a name="l00010"></a>00010 <span class="comment">## \version     1.2</span>
<a name="l00011"></a>00011 <span class="comment">## \copyright   license BSD</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="comment">#    Importations</span>
<a name="l00016"></a>00016 <span class="comment">#  -----------------</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="keyword">import</span> piece <span class="keyword">as</span> _piece
<a name="l00019"></a>00019 <span class="keyword">import</span> couloir <span class="keyword">as</span> _couloir
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="keyword">from</span> constante <span class="keyword">import</span> *
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="comment">#   Fonctions</span>
<a name="l00024"></a>00024 <span class="comment">#  -----------------</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="comment">## Gestion des collisions avec les murs</span>
<a name="l00027"></a>00027 <span class="comment">##@param ex           : position en abscisse du joueur avant deplacement</span>
<a name="l00028"></a>00028 <span class="comment">##@param ez           : position en ordonnée du joueur avant deplacement</span>
<a name="l00029"></a>00029 <span class="comment">##@param dx           : déplacement relatif en abscisse du joueur </span>
<a name="l00030"></a>00030 <span class="comment">##@param dz           : déplacement relatif en ordonnee du joueur </span>
<a name="l00031"></a>00031 <span class="comment">##@param deplacement  : modificateur de direction</span>
<a name="l00032"></a>00032 <span class="comment">##@param batiment     : liste des piece du batiment</span>
<a name="l00033"></a>00033 <span class="comment">##@param listeCouloir : liste des couloirs du batiment </span>
<a name="l00034"></a>00034 <span class="comment">##@return :</span>
<a name="l00035"></a>00035 <span class="comment">#   - 0 en cas de collision</span>
<a name="l00036"></a>00036 <span class="comment">#   - 1 sinon</span>
<a name="l00037"></a><a class="code" href="namespacephysique.html#a4b396cec244ce9a200407c3caf622035">00037</a> <span class="keyword">def </span><a class="code" href="namespacephysique.html#a4b396cec244ce9a200407c3caf622035" title="Gestion des collisions avec les murs.">testerDeplacement</a>(ex, ez, dx, dz, deplacement, batiment, listeCouloir):
<a name="l00038"></a>00038     
<a name="l00039"></a>00039     <span class="comment">#calcul de la position du joueur apres deplacement</span>
<a name="l00040"></a>00040     x = ex + deplacement*dx
<a name="l00041"></a>00041     z = ez + deplacement*dz
<a name="l00042"></a>00042     
<a name="l00043"></a>00043     <span class="comment">#determination de la piece (si elle existe) dans le but d&#39;effectuer les calculs de collisions</span>
<a name="l00044"></a>00044     num = _piece.numPiece(ex, ez, batiment)
<a name="l00045"></a>00045     if(num!=99):
<a name="l00046"></a>00046         piece = batiment[num]
<a name="l00047"></a>00047     
<a name="l00048"></a>00048         <span class="comment">#collision mur nord</span>
<a name="l00049"></a>00049         
<a name="l00050"></a>00050         
<a name="l00051"></a>00051         <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;portes&quot;</span>]&amp;1 <span class="keywordflow">and</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][0] != <span class="keywordtype">None</span>:  
<a name="l00052"></a>00052         <span class="comment">#avec porte</span>
<a name="l00053"></a>00053             <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][0][<span class="stringliteral">&quot;ouverte&quot;</span>]:
<a name="l00054"></a>00054                 <span class="comment">#porte ouverte</span>
<a name="l00055"></a>00055                 <span class="keywordflow">if</span> (( x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] +1) <span class="keywordflow">and</span> ( z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>])) <span class="keywordflow">or</span> (( x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] -1) <span class="keywordflow">and</span> ( z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>])):
<a name="l00056"></a>00056                     <span class="keywordflow">return</span> 0
<a name="l00057"></a>00057                 <span class="comment">#porte ferme</span>
<a name="l00058"></a>00058             <span class="keywordflow">else</span>:
<a name="l00059"></a>00059                 <span class="keywordflow">if</span> ( z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>]):
<a name="l00060"></a>00060                     <span class="keywordflow">return</span> 0
<a name="l00061"></a>00061         <span class="comment">#sans porte     </span>
<a name="l00062"></a>00062         <span class="keywordflow">else</span>:                  
<a name="l00063"></a>00063             <span class="keywordflow">if</span> ( z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>]):
<a name="l00064"></a>00064                 <span class="keywordflow">return</span> 0
<a name="l00065"></a>00065         
<a name="l00066"></a>00066         <span class="comment">#collision mur sud</span>
<a name="l00067"></a>00067         
<a name="l00068"></a>00068         <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;portes&quot;</span>]&gt;&gt;1&amp;1 <span class="keywordflow">and</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][1] != <span class="keywordtype">None</span>:
<a name="l00069"></a>00069         <span class="comment">#avec porte</span>
<a name="l00070"></a>00070             <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][1][<span class="stringliteral">&quot;ouverte&quot;</span>]:
<a name="l00071"></a>00071                 <span class="comment">#porte ouverte</span>
<a name="l00072"></a>00072                 <span class="keywordflow">if</span> (( x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] +1) <span class="keywordflow">and</span> ( z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2])) <span class="keywordflow">or</span> (( x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] -1) <span class="keywordflow">and</span> ( z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] )):
<a name="l00073"></a>00073                     <span class="keywordflow">return</span> 0
<a name="l00074"></a>00074                 <span class="comment">#porte ferme</span>
<a name="l00075"></a>00075             <span class="keywordflow">else</span>:                    
<a name="l00076"></a>00076                 <span class="keywordflow">if</span> ( z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2]):
<a name="l00077"></a>00077                     <span class="keywordflow">return</span> 0
<a name="l00078"></a>00078         <span class="keywordflow">else</span>:                    
<a name="l00079"></a>00079             <span class="keywordflow">if</span> ( z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2]):
<a name="l00080"></a>00080                 <span class="keywordflow">return</span> 0
<a name="l00081"></a>00081                 
<a name="l00082"></a>00082         <span class="comment">#collision mur est</span>
<a name="l00083"></a>00083         
<a name="l00084"></a>00084         <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;portes&quot;</span>]&gt;&gt;2&amp;1 <span class="keywordflow">and</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][2] != <span class="keywordtype">None</span>:
<a name="l00085"></a>00085         <span class="comment">#avec porte</span>
<a name="l00086"></a>00086             <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][2][<span class="stringliteral">&quot;ouverte&quot;</span>]:
<a name="l00087"></a>00087                 <span class="comment">#porte ouverte</span>
<a name="l00088"></a>00088                 <span class="keywordflow">if</span> ((z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>]/2 +1) <span class="keywordflow">and</span> (x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] - piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2)) <span class="keywordflow">or</span> ((z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>]/2 - 1) <span class="keywordflow">and</span> (x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] - piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2)):
<a name="l00089"></a>00089                     <span class="keywordflow">return</span> 0
<a name="l00090"></a>00090                 <span class="comment">#porte ferme</span>
<a name="l00091"></a>00091             <span class="keywordflow">else</span>:                   
<a name="l00092"></a>00092                 <span class="keywordflow">if</span> x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] - piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2:
<a name="l00093"></a>00093                     <span class="keywordflow">return</span> 0
<a name="l00094"></a>00094         <span class="comment">#sans porte </span>
<a name="l00095"></a>00095         <span class="keywordflow">else</span>:                   
<a name="l00096"></a>00096             <span class="keywordflow">if</span> x &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] - piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2:
<a name="l00097"></a>00097                 <span class="keywordflow">return</span> 0
<a name="l00098"></a>00098         
<a name="l00099"></a>00099         
<a name="l00100"></a>00100         <span class="comment">#collision mur ouest</span>
<a name="l00101"></a>00101         
<a name="l00102"></a>00102         <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;portes&quot;</span>]&gt;&gt;3&amp;1 <span class="keywordflow">and</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][3] != <span class="keywordtype">None</span>:
<a name="l00103"></a>00103         <span class="comment">#avec porte</span>
<a name="l00104"></a>00104             <span class="keywordflow">if</span> piece[<span class="stringliteral">&quot;listePorte&quot;</span>][3][<span class="stringliteral">&quot;ouverte&quot;</span>]:
<a name="l00105"></a>00105                 <span class="comment">#porte ouverte</span>
<a name="l00106"></a>00106                 <span class="keywordflow">if</span> ((z &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>]/2 +1) <span class="keywordflow">and</span> (x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] + piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2)) <span class="keywordflow">or</span> ((z &lt; piece[<span class="stringliteral">&quot;position&quot;</span>][2] + piece[<span class="stringliteral">&quot;longueur&quot;</span>]/2 - 1) <span class="keywordflow">and</span> (x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] + piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2)):
<a name="l00107"></a>00107                     <span class="keywordflow">return</span> 0
<a name="l00108"></a>00108                 <span class="comment">#porte ferme</span>
<a name="l00109"></a>00109             <span class="keywordflow">else</span>:                   
<a name="l00110"></a>00110                 <span class="keywordflow">if</span> x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] + piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2:
<a name="l00111"></a>00111                     <span class="keywordflow">return</span> 0
<a name="l00112"></a>00112         <span class="comment">#sans porte </span>
<a name="l00113"></a>00113         <span class="keywordflow">else</span>:                   
<a name="l00114"></a>00114             <span class="keywordflow">if</span> x &gt; piece[<span class="stringliteral">&quot;position&quot;</span>][0] + piece[<span class="stringliteral">&quot;largeur&quot;</span>]/2:
<a name="l00115"></a>00115                 <span class="keywordflow">return</span> 0
<a name="l00116"></a>00116     
<a name="l00117"></a>00117     <span class="comment">#determination du couloir (si elle existe) dans le but d&#39;effectuer les calculs de collisions</span>
<a name="l00118"></a>00118     num = _couloir.numCouloir(ex, ez, listeCouloir)
<a name="l00119"></a>00119     if(num!=99):
<a name="l00120"></a>00120         couloir = listeCouloir[num]
<a name="l00121"></a>00121         <span class="comment">#le couloir est oriente nord-sud</span>
<a name="l00122"></a>00122         <span class="keywordflow">if</span> couloir[<span class="stringliteral">&quot;flag&quot;</span>] == VERTICAL:
<a name="l00123"></a>00123             if( (x&gt;couloir[<span class="stringliteral">&quot;position&quot;</span>][0]) <span class="keywordflow">or</span> ( x&lt;couloir[<span class="stringliteral">&quot;position&quot;</span>][0] - couloir[<span class="stringliteral">&quot;largeur&quot;</span>])):
<a name="l00124"></a>00124                 <span class="keywordflow">return</span> 0
<a name="l00125"></a>00125         <span class="comment">#le couloir est oriente est-ouest</span>
<a name="l00126"></a>00126         <span class="keywordflow">if</span> couloir[<span class="stringliteral">&quot;flag&quot;</span>] == HORIZONTAL:
<a name="l00127"></a>00127             if( (z&gt;couloir[<span class="stringliteral">&quot;position&quot;</span>][2] ) <span class="keywordflow">or</span> ( z&lt;couloir[<span class="stringliteral">&quot;position&quot;</span>][2] - couloir[<span class="stringliteral">&quot;largeur&quot;</span>])):
<a name="l00128"></a>00128                 <span class="keywordflow">return</span> 0
<a name="l00129"></a>00129                 
<a name="l00130"></a>00130     <span class="keywordflow">return</span> 1
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Généré le Vendredi Décembre 30 2011 00:45:18 pour Secret Enib par &#160;<a href="http://www.doxygen.org/index.html">
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